Sunday 16 December 2007

www.giraffeinnovation.com



“We Are A unique form of management consultancy giving advice on innovation management, sustainable design and EC Environmental legislation.
“Working with small and large companies and UK Government. Most of our time involves helping companies avoid doing the ‘wrong thing well’.










http://www.weeeman.org/

“Transforming the public’s perception of waste as ‘out of sight, out of mind’ and highlighting the environmental impact of our individual contribution to waste electronic products (WEEE).”







http://www.rsachanginghabbits.org/

Discover your environmental impact by creating your own Habbit and have the chance to see it displayed at the regional exhibitions later this year.



What is the Story of Stuff?
From its extraction through sale, use and disposal, all the stuff in our lives affects communities at home and abroad, yet most of this is hidden from view. The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world. It'll teach you something, it'll make you laugh, and it just may change the way you look at all the stuff in your life forever.


Monday 3 December 2007





Dunne and Raby investigate the real physical and cultural effects of the digital domain, demonstrating that mobile phones, computers and other electronic objects such as televisions profoundly influence people's experience of their environment. Their ideas have important implications for architecture and design. In this, their first major book, they introduce their extraordinary new way of thinking about objects, space and behaviour to a broad audience. The book is divided into three sections: 1. Manifesto, introducing the authors' ideas about electromagnetic space. 2. Conversations, in which Dunne and Raby talk to a variety of designers, architects and artists about the impact electronic technology has on their practice. 3. Placebo, presenting the intriguing results of a project involving Dunne and Raby's working furniture prototypes, including a chair that lets the sitter know when radiation is passing through his body.


Chemigrams

From working with chemigrams and the chemicals, I found that when it went wrong it created pieces within them selfs, and become a collection which works when placed together.
I found that the colour and acidental shapes created by acident became a insperation to me; these would normaly be thrown away, but when placed together like this they almost look like tiles on a wall or a piece of art………







Chemigrams


Leaves
Chemigrams